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LspDispatch

Struct LspDispatch 

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pub(super) struct LspDispatch<'l, L: Lsp + 'l> {
    connection: Arc<Connection>,
    lsp: L,
    notification_arms: Vec<Box<dyn NotificationArm<L> + 'l>>,
    request_arms: Vec<Box<dyn RequestArm<L> + 'l>>,
}

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§connection: Arc<Connection>§lsp: L§notification_arms: Vec<Box<dyn NotificationArm<L> + 'l>>§request_arms: Vec<Box<dyn RequestArm<L> + 'l>>

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impl<'l, L: Lsp + 'l> LspDispatch<'l, L>

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pub fn new(connection: Connection, lsp: L) -> Self

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pub fn on_notification<N>( self, execute: impl Fn(&mut L, &mut dyn Editor<L>, N::Params) -> Fallible<()> + 'l, ) -> Self
where N: Notification + 'l,

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pub fn on_request<R>( self, execute: impl Fn(&mut L, &mut dyn Editor<L>, R::Params) -> Fallible<R::Result> + 'l, ) -> Self
where R: Request + 'l,

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pub fn execute(self) -> Fallible<()>

Start receiving and dispatch messages. Blocks until a shutdown request is received.

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fn receive( &mut self, _scope: &Scope<'_, '_>, spawned_tasks_tx: Sender<SpawnedTask<L>>, message: Message, ) -> Fallible<()>

Given a message, find the handler (if any) and invoke it.

Auto Trait Implementations§

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impl<'l, L> Freeze for LspDispatch<'l, L>
where L: Freeze,

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impl<'l, L> !RefUnwindSafe for LspDispatch<'l, L>

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impl<'l, L> !Send for LspDispatch<'l, L>

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impl<'l, L> !Sync for LspDispatch<'l, L>

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impl<'l, L> Unpin for LspDispatch<'l, L>
where L: Unpin,

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impl<'l, L> UnsafeUnpin for LspDispatch<'l, L>
where L: UnsafeUnpin,

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impl<'l, L> !UnwindSafe for LspDispatch<'l, L>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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const ALIGN: usize

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type Init = T

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